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1. Constructive ideas for Industry - How to reduce number of repeated clicks per day! - in Player Features and Ideas Discussion [original thread]
Surely less clicks and hands on management..in any aspect of eve will just lead to more botting? Anyway..suggestion... If you want to know how to do industry and such in an easier and more automated fashion...just ask the Russians..they make bill...
- by Jhonen Senraedi - at 2011.09.08 13:17:00
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2. Buff the Minmatar! - in Player Features and Ideas Discussion [original thread]
not sure about the Muninn needing a boost... What is a concern are these cries to nerf the Minnie ships as a whole?why? Minmatar ships are the hardest in game to fly well..given the vast range of skills needed..ergo..they should be good or better ...
- by Jhonen Senraedi - at 2011.08.27 11:02:00
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3. mission runner and builder an miner have fun more on eve plz help - in Player Features and Ideas Discussion [original thread]
Risk vs Reward... Oh and pvp is all over the game..once you undock you are at risk.. Rats are not a risk..players..some are some are not..but you cannot expect to get your shiny officer and faction drops without risk..
- by Jhonen Senraedi - at 2011.08.10 15:04:00
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4. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: Headerman Originally by: Jhonen Senraedi The only real reason I see for many of you saying no etc. is ..that you feel because you played and paid..you deserve something..guess what..you don't! All customers are equal...
- by Jhonen Senraedi - at 2011.08.10 01:09:00
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5. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: Headerman Plus, with no action being taken on botting, people running bots will simply be able to purchase some SPs to maximise isk making skills Ah yes..how game breaking..almost as bad as the large alliances exploiting...
- by Jhonen Senraedi - at 2011.08.09 14:38:00
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6. Earning skill points. - in Player Features and Ideas Discussion [original thread]
SP's for killing rats etc? Bad idea considering some of us do very little of that...unless they will give us sp's for every player ship that pops also based on class etc.,number involved and such..but sp given would have to be much higher due tom ...
- by Jhonen Senraedi - at 2011.08.08 11:59:00
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7. Forced PvP isnt fun!!! - in Player Features and Ideas Discussion [original thread]
Oh dear! Another whine about how high sec people should be able to make isk etc. to their hearts content without fear of loss...at least that seems to be the general gist of things.. As many have said..Eve is a pvp orientated game..and there is a...
- by Jhonen Senraedi - at 2011.08.08 11:30:00
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8. Docking Games and a Couple of Skills? - in Player Features and Ideas Discussion [original thread]
Not sure how viable it is for CCP to do this..I suspect it would take some recoding..but.. How about,to cut down on docking/Undock games at stations..that ships have a timer from undock to redock time based on their relative sizes? Seems pretty c...
- by Jhonen Senraedi - at 2008.03.18 12:32:00
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9. Decreasing Profitability of High Sec Suicide Ganking - in Player Features and Ideas Discussion [original thread]
agree with much of this...yes there should be suicide ganking...yesI have been ganked in past....but There should be some mechanism where forfeiture of insurance by the ganker comes into play.Should be some form of penalty for the looter/alt frin...
- by Jhonen Senraedi - at 2006.06.05 06:08:00
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10. Defenders never win and attackers can't attack, only the foolish die.. - in Player Features and Ideas Discussion [original thread]
Or make the amount of information gleaned...liinked to a skill or skill set. Intel/Info Gathering Intel/Info Interpretation
- by Jhonen Senraedi - at 2006.03.11 12:37:00
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11. Alliances and their Control of Space. - in Player Features and Ideas Discussion [original thread]
Edited by: Jhonen Senraedi on 04/03/2006 20:34:33 Okay..we have skills etc that relate to corps sizes and the like..well..how about developing that to encompass alliances. Make alliances have to have a certain minimum number of corps and memb...
- by Jhonen Senraedi - at 2006.03.04 20:28:00
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12. Making Eve more Believable - in Player Features and Ideas Discussion [original thread]
Okay..Not some big ideas thread..as a lot of the things I'd like to see done or improved appear to already be in development or at drawing board stage. But...Not sure if it's possible....How about eradicating all the stupid,or in some cases poten...
- by Jhonen Senraedi - at 2006.03.04 20:28:00
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13. Multiple Skill Training for Multiple Characters - in Player Features and Ideas Discussion [original thread]
Same for everyone mate..so all being equal...and it being a level playing field re:developing new bloodline characters....it isn't unfair.
- by Jhonen Senraedi - at 2006.03.04 02:48:00
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14. PvP and Implants - in Player Features and Ideas Discussion [original thread]
Could make life...and death a little more interesting...perhaps some form of implementation related to skills...i.e Bio type skill..or skills..allowing for a chance of recovery for a limited number of implants...and related to the training level....
- by Jhonen Senraedi - at 2006.02.24 16:01:00
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15. Just make it official already.... - in Player Features and Ideas Discussion [original thread]
Well..if a lot of peope would/could actually roleplay rather than powergame..then there'd be no need for thois idea to even be considered aside from the training impact. In an mmoRPG....notice I focus on the ROLEPLAYING GAME aspect here....people...
- by Jhonen Senraedi - at 2006.02.14 04:52:00
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16. Auto-Pilot Linkage - in Player Features and Ideas Discussion [original thread]
well,,yes and no... Auto pilot is already a form of remote control...but this would not be remote controlled totally..i.e you would need the linkages and skills to be able to do this... primarily a way of getting a bulk hauler to take aload back...
- by Jhonen Senraedi - at 2006.02.07 11:10:00
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17. bounty hunting - in Player Features and Ideas Discussion [original thread]
To continue on... The above suggestions could possibly prevent a certain amount of abuse by unlicenced bounty collectors(i.e pirates or criminals and their friends/alts)..Sure ccp could also block any payments between a bounty and the person who ...
- by Jhonen Senraedi - at 2006.02.07 06:56:00
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18. bounty hunting - in Player Features and Ideas Discussion [original thread]
ok my 0.2 isk's worth... I agree there should be some sort of certificate issued by the various faction or select groups with those factions that allow for bounty hunting. A way of doing it would be to,as suggested have it linked to standings wi...
- by Jhonen Senraedi - at 2006.02.07 06:50:00
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19. Auto-Pilot Linkage - in Player Features and Ideas Discussion [original thread]
Not sure if this can be done..or even if it is implemented in game in some form? Was thinking,whilst traveling around my various caches of equipment and ships etc. that it would be nice if one could say...pilot their Indy...freighter etc. to say ...
- by Jhonen Senraedi - at 2006.02.07 06:28:00
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20. Somthing missing here - in Player Features and Ideas Discussion [original thread]
well..using naval analogies as that's what we seem to base the majority of our ship types on rather than air force....the ship list should look(Based on the days of the super fleets..i.e WW2 era).. Armed Trawlers,Torpedo Boats,Minesweepers,Gunboa...
- by Jhonen Senraedi - at 2006.02.07 04:14:00
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